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Game on: Case study with Electronic Arts and Allgress

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It's anything but a game when adversaries seek to break into the network of gaming company Electronic Arts, reports Greg Masters.

Video game players are used to fending off alien invaders or fierce linebackers and maneuvering past all sorts of obstacles to attain ever more glorious levels of achievement.

But, back at the drawing board where these challenges are dreamed up, the IT staff at Electronic Arts (EA), one of the world's largest gaming companies, faced a new adversary, something so insidious that even its own software developers couldn't have imagined it a few years ago. The tables turned. Or rather, the door opened. And that's because the staff no longer was solely creating digital content and developing entertainment. With its global headquarters in Redwood City, Calif., and facilities all over the world where more than 9,000 employees keep the action going, the need to reduce cyber risk within its own environment became a priority.

read more.....http://www.scmagazine.com/game-on-case-study-with-electronic-arts-and-allgress/article/265429/

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